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Okładka: GameMaker Programming By Example. Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

GameMaker Programming By Example. Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

Autor: Brian Christian, Steven Isaacs

ebook

134,10 zł 149,00 zł -10%

Kup w księgarni Helion

Wydawca
Packt Publishing
Rodzaj
ebook
Stron
212
Data wydania
2015-12-28
ISBN
9781785888472

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Opis

This book is excellent resource for developers with any level of experience of GameMaker. At the start, we’ll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game.
We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.

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