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Okładka: Getting Started with NativeScript. Explore the possibility of building truly native, cross-platform mobile applications using your JavaScript skill—NativeScript!

Getting Started with NativeScript. Explore the possibility of building truly native, cross-platform mobile applications using your JavaScript skill—NativeScript!

Autor: Nathanael J. Anderson

Helionebook

89,91 zł 99,90 zł -10%

Kup w księgarni Helion

Kategorie
Android, iOS, JavaScript
Wydawca
Packt Publishing
Rodzaj
ebook
Stron
168
Data wydania
2016-01-28
ISBN
9781785889356
Tytuł oryginału
Getting Started with NativeScript. Explore the possibility of building truly native, cross-platform mobile applications using your JavaScript skill—NativeScript!
Formaty
PDF (2,0MB) · ePub (3,3MB) · Mobi (5,0MB)

Opis

NativeScript allows you to build a fast cross-platform application that has a native UI. NativeScript is a true cross-platform framework that generates native speed applications using the native components of the host platform, all using JavaScript. Although NativeScript allows you to build your application in JavaScript, you have full access to the host OS from your code, allowing you to easily tweak or use new platform features instantly at native code speeds.

Whether you have already developed multiple applications or zero applications, this book will help you to develop your next application in a cross-platform framework quickly, saving you a massive amount of time and money.

This book concisely shows you NativeScript’s built-in framework that allows you to rapidly develop a fully-working compiled cross-platform application in just a few chapters. It starts by laying the foundation of NativeScript and working through the fundamentals to create a basic shell of the application. Moving on, you’ll see how to build a full-fledged application step by step. We’ll show you how to use plugins, and how to communicate with the native OS libraries easily so that you can customize your application as if your app was created in Java or Objective C. We then deal with the issues that arise from being cross platform and compensate for the different screen sizes, screen resolutions, and device abilities. Finally, we progress to testing and deploying your app.

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