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Okładka: Game Development Patterns and Best Practices. Better games, less hassle

Game Development Patterns and Best Practices. Better games, less hassle

Autor: John P. Doran, Matt Casanova

ebook

107,10 zł 119,00 zł -10%

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Wydawca
Packt Publishing
Rodzaj
ebook
Stron
394
Data wydania
2017-04-27
ISBN
9781787126961

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Opis

You’ve learned how to program, and you’ve probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that’s what this book is all about.
You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable.
To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we’ll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices.

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