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Okładka: Cardboard VR Projects for Android. Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

Cardboard VR Projects for Android. Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

Autor: Jonathan Linowes, Matt Schoen

ebook

134,10 zł 149,00 zł -10%

Kup w księgarni Helion

Wydawca
Packt Publishing
Rodzaj
ebook
Stron
386
Data wydania
2016-05-17
ISBN
9781785880995

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Opis

Google Cardboard is a low-cost, entry-level media platform through which you can experience virtual reality and virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book will educate you on the best practices and methodology needed to build effective, stable, and performant mobile VR applications.

In this book, we begin by defining virtual reality (VR) and how Google Cardboard fits into the larger VR and Android ecosystem. We introduce the underlying scientific and technical principles behind VR, including geometry, optics, rendering, and mobile software architecture. We start with a simple example app that ensures your environment is properly set up to write, build, and run the app. Then we develop a reusable VR graphics engine that you can build upon. And from then on, each chapter is a self-contained project where you will build an example from a different genre of application, including a 360 degree photo viewer, an educational simulation of our solar system, a 3D model viewer, and a music visualizer.

Given the recent updates that were rolled out at Google I/O 2016, the authors of Cardboard VR Projects for Android have collated some technical notes to help you execute the projects in this book with Google VR Cardboard Java SDK 0.8, released in May 2016. Refer to the article at https://www.packtpub.com/sites/default/files/downloads/GoogleVRUpdateGuideforCardbook.pdf which explains the updates to the source code of the projects.

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